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Really cool game and quite difficult, my only complaint is that casting spells are really tiring; I could only beat the game using an auto-clicker:P

very well done it looks and feels great to play, only thing i can mention is how it is not very clear you need to swap attacks at the 2nd boss. Took a little bit for me to notice that my 1 attack didn't do dmg.
Also at the slime boss, the small slimes kept spawning even after killing the boss. I'd expect them to stop spawning.

Art style is really cool and the bossfight is also fun. The thing i would add to the boss is a health bar so you know how far you are into the fight.

Really cool game :). love the aesthetic and all the music is very fitting.

The boss is really cool. I feel like bumping up the movement speed a bit could help make it a little less difficult. The dash is also really cool but it's really long compared to how slow you move, and I didn't really know when I could use it again. So maybe a way to tell if it's ready again would be nice. 

Level design was great, I wasn't really thinking and still ended up at the boss.

Idk if this was intentional but since you don't have a cooldown on the firing rate, players with crazy trigger fingers can do way more damage than those who don't. Personally my finger kinda hurt after beating the boss haha

I also didn't know you could switch spells until I read the description. 

didn't encounter any bugs other than after I first died at the boss, when I respawned, the boss didn't attack me.

Really cool game! I think i enountered a bug (feature) on accident. I stood on the bottom left side of the campfire (where the big skeleton is) and i shot up, right past the campfire. My projectiles started circling as if the campfire had a very strong gravitational pull. It's a pretty specific position/angle so I hope this is enough info to replicate it if not let me know :) 


But yeah, really cool game! very nice artstyle and cool/cute animations. Could use some more sound effects in terms of on-hit sounds. Really nice level design too.

I had no idea what I'm doing and I still managed to complete the game. Props for good level design. I also admire touhou inspired boss. 

Really nice game, path is pretty good define, I get the game is suppose to be challenging, but you nerf a bit the boss, because at this stage is kinda unbeatable. Aslo, really nice design of the itch.io page