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How about a WebGL version so I can play on mac?
We tried creating a WebGL version first, but it messed up the post-processing and music implementation. That's why we opted for a downloadable zip.
Epic pogchamp!
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How about a WebGL version so I can play on mac?
We tried creating a WebGL version first, but it messed up the post-processing and music implementation. That's why we opted for a downloadable zip.
Epic pogchamp!