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WebGL version is outdated. People that don't know that you had worked more on it may not know to download desktop version.

haha yeah I turned that on to take some screenshots in order to show our progress. Forgot to turn it off again :p

love the whole vibe of the game, reload animations on point, shooting feels great, i almost dont wanna kill the poor spooky bois they are just tryna have a good time.
Quite a few places you can jump on or get to where they cant reach you tho.

Patchnotes V5:

  • Added a secret
  • Added health potion pickups
  • Added sounds for getting damaged and healed
  • Added a second boombox area
  • Added healthbar animation when damaged and healed
  • Increased performance
  • Lighting fixes (I think)

I like the reload animation. And ofcourse RAGDOLL PHYSICS! However u can just camp the first spawn point of the skeletons and the FOV is a bit weird. The shooting was really satisfying!

both got fixed in new update :), thx for the feedback

The shooting mechanics are really cool, the animations are great but I feel that the movement really holds the game back. The difference between walking and sprinting feels minimal. The FOV could also be increased a bit more. Overall, really nice presentation.

Side note, i just realised that this is a build from 6 days ago, things might already be fixed

Yep theres quite a few changes now haha

Tacticool Reloads

I must admit, I have spend few minutes watching the reload animation. 
Enemies feel like their are spawning when I am near their spawn point. It resulted in some enemies spawning in my face, what was weird.

Reload animation is sick