*WEBGL build has major bugs in last area*

Works fine in engine but bugged when built

Summary:

Set in a medieval fantasy world where magic has become the most prominent tool for mankind. You are a wizard of great prestige and known as the hero of the lands. You are admired as the one who slayed the greatest evil Emerson Worthame. Emerson Worthame was once a mage who dabbled in the darker magics, but was soon corrupted by it. 

This experiment turned him into an amalgamation of rot and despair.
Upon slaying this horrid creature a small spec of his being escapes your grasps and flees into the depths of the earth. He enters a slumber and spreads his energy through the soil to all edges of the world. 

Like a plague, people and towns start to deteriorate. And although you tried to stop the plague from weakening you through magic, it has no effect. You feel yourself weakening by the day and feel the pressure of not being able to defend the people you have fought for so rigorously all these years.

Your journey starts in Gilramore a city of wealth and prosperity where you set out on a journey to save mankind with the strength you have left.

Controls:

WASD - Movement 

 Spacebar - Dash 

 LMB - Cast spell 

 1, 2 - Switching spells

Comments

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Really cool game and quite difficult, my only complaint is that casting spells are really tiring; I could only beat the game using an auto-clicker:P

very well done it looks and feels great to play, only thing i can mention is how it is not very clear you need to swap attacks at the 2nd boss. Took a little bit for me to notice that my 1 attack didn't do dmg.
Also at the slime boss, the small slimes kept spawning even after killing the boss. I'd expect them to stop spawning.

Art style is really cool and the bossfight is also fun. The thing i would add to the boss is a health bar so you know how far you are into the fight.

Really cool game :). love the aesthetic and all the music is very fitting.

The boss is really cool. I feel like bumping up the movement speed a bit could help make it a little less difficult. The dash is also really cool but it's really long compared to how slow you move, and I didn't really know when I could use it again. So maybe a way to tell if it's ready again would be nice. 

Level design was great, I wasn't really thinking and still ended up at the boss.

Idk if this was intentional but since you don't have a cooldown on the firing rate, players with crazy trigger fingers can do way more damage than those who don't. Personally my finger kinda hurt after beating the boss haha

I also didn't know you could switch spells until I read the description. 

didn't encounter any bugs other than after I first died at the boss, when I respawned, the boss didn't attack me.

Really cool game! I think i enountered a bug (feature) on accident. I stood on the bottom left side of the campfire (where the big skeleton is) and i shot up, right past the campfire. My projectiles started circling as if the campfire had a very strong gravitational pull. It's a pretty specific position/angle so I hope this is enough info to replicate it if not let me know :) 


But yeah, really cool game! very nice artstyle and cool/cute animations. Could use some more sound effects in terms of on-hit sounds. Really nice level design too.

I had no idea what I'm doing and I still managed to complete the game. Props for good level design. I also admire touhou inspired boss. 

Really nice game, path is pretty good define, I get the game is suppose to be challenging, but you nerf a bit the boss, because at this stage is kinda unbeatable. Aslo, really nice design of the itch.io page